Eindhoven
University of
Technology

Electromagnetics II: Learn by playing, play while learning

Summary of the project

 This innovative initiative "Electromagnetism Game - Learn by Playing" is designed to enhance the learning experience in the Electromagnetics II course (5EPB0) at the Department of Electrical Engineering. Recognizing the importance of high-quality and engaging educational interventions, this project aims to integrate a serious video game into the curriculum to foster student engagement and improve learning outcomes.

Background Information: The project builds on the success of previous educational interventions, such as student-led tutorials (SLTs), which have significantly improved the quality of electromagnetism courses. The increasing complexity of educational challenges necessitates innovative solutions, and gamification has emerged as a powerful tool in this regard. The proposed video game will be developed in collaboration with Game Tailors, a company specializing in high-quality educational games. The game will feature a captivating narrative set in 2053, where students must solve electromagnetism-related challenges to establish communication links on Mars. By incorporating elements of collaboration, competition, and challenge-based learning, the game aims to make learning more interactive and enjoyable. This project aligns with TU/e's Strategy 2030 goals, emphasizing personalized learning paths, diversity of learners, and a shift from teaching to learning.

Aim of the project

The primary aim of the project is to develop and implement a robust, engaging, and educational video game that enhances the learning experience for students in the Electromagnetics II course.

Project Objectives:

The game will be developed in phases, starting with design and research, followed by development, testing, deployment, and assessment. The ultimate goal is to create a high-quality educational tool that not only enhances the learning experience but also aligns with the broader educational objectives of TU/e.

Results and learnings

The project is currently ongoing, with the aim of delivering a workable game by Q4 of the academic year 2024-2025. This game is designed as an add-on to the course, enhancing its overall value. Additionally, we anticipate growing interest in the game from other universities, potentially broadening its reach and impact.

For more information, please contact:

Associate Professor
Ramiro Serra
Electrical Engineering
+31 40 247 4433
Dean
Mark Bentum
Electrical Engineering
+31 40 247 5432
Post Doc
Elles Raaijmakers
Electrical Engineering, EAISI
Doctoral Candidate-TA
Kevin van Hastenberg
Electrical Engineering