Eindhoven
University of
Technology

Summary of the project

This initiative aims to integrate cloud-based solutions, such as SurfCloud and Azure Lab, with conventional VR laboratory facilities to support first-year students in the 3D modeling studio in Psychology and Technology at IE&IS. By leveraging high-performance computing resources, this project seeks to eliminate hardware constraints and enhance the overall learning experience.

Background Information: In the 3D modeling studio, students learn fundamental skills to design and build interactive desktop Virtual Environments (VEs). These environments, particularly immersive Virtual Reality (VR) using Head-Mounted Displays (HMDs), are crucial for research in environmental psychology. However, students often face significant challenges due to the limitations of basic laptops and the availability of dedicated VR desktop computers. These technical limitations hinder their ability to use advanced 3D modeling and real-time rendering software like Twinmotion and Unreal Engine. Our proposed innovation aims to overcome these barriers by providing cloud-based solutions that offer high-performance computing resources. This approach aligns with TU/e's Strategy 2030, emphasizing digital learning facilities that are state-of-the-art and innovative. By integrating cloud computing, we aim to enhance learning outcomes, improve student engagement, and develop essential skills in visual analysis, design, and simulation.

Aim of the project

The primary aim of the "Cloud-Computing Technology in the 3D Modeling Studio" project is to develop and implement a robust cloud-based framework that supports students in using advanced rendering software and designing virtual environments.

Project Objectives:

The project will involve the implementation of cloud-based solutions like SurfCloud and Azure Lab, along with the provision of two PCs and one VR headset in the VR lab. This setup will ensure that students can work on their assignments both in the classroom and remotely, while also having the opportunity to immerse themselves in their virtual environments using HMDs. The ultimate goal is to empower students with the technical capabilities and flexibility needed to excel in their studies and future careers in the field of environmental psychology and technology.

Results and learnings

This project is still ongoing.


For more information, please contact:

University Lecturer
Deniz Tuzcuoglu
Built Environment, IE&IS
+31 40 247 2262
Associate Professor
Antal Haans
IE&IS
+31 40 247 5237