Summary of the project
This initiative aims to integrate cloud-based solutions, such as SurfCloud and Azure Lab, with conventional VR laboratory facilities to support first-year students in the 3D modeling studio in Psychology and Technology at IE&IS. By leveraging high-performance computing resources, this project seeks to eliminate hardware constraints and enhance the overall learning experience.
Background Information: In the 3D modeling studio, students learn fundamental skills to design and build interactive desktop Virtual Environments (VEs). These environments, particularly immersive Virtual Reality (VR) using Head-Mounted Displays (HMDs), are crucial for research in environmental psychology. However, students often face significant challenges due to the limitations of basic laptops and the availability of dedicated VR desktop computers. These technical limitations hinder their ability to use advanced 3D modeling and real-time rendering software like Twinmotion and Unreal Engine. Our proposed innovation aims to overcome these barriers by providing cloud-based solutions that offer high-performance computing resources. This approach aligns with TU/e's Strategy 2030, emphasizing digital learning facilities that are state-of-the-art and innovative. By integrating cloud computing, we aim to enhance learning outcomes, improve student engagement, and develop essential skills in visual analysis, design, and simulation.
Aim of the project
The primary aim of the "Cloud-Computing Technology in the 3D Modeling Studio" project is to develop and implement a robust cloud-based framework that supports students in using advanced rendering software and designing virtual environments.
Project Objectives:
- Enhance Technical Capabilities: By providing high-performance computing resources through cloud-based solutions, we aim to eliminate hardware constraints and enable students to fully engage with their coursework.
- Improve Learning Outcomes: The project seeks to enhance students' ability to use advanced 3D modeling and real-time rendering software, leading to improved quality of final project outcomes.
- Increase Student Engagement: By reducing technical frustrations, students will have a more positive learning experience and be more motivated to engage deeply with their projects.
- Facilitate Flexible Learning: Cloud computing allows students to access the necessary resources anytime and anywhere, promoting a more flexible and efficient learning environment.
The project will involve the implementation of cloud-based solutions like SurfCloud and Azure Lab, along with the provision of two PCs and one VR headset in the VR lab. This setup will ensure that students can work on their assignments both in the classroom and remotely, while also having the opportunity to immerse themselves in their virtual environments using HMDs. The ultimate goal is to empower students with the technical capabilities and flexibility needed to excel in their studies and future careers in the field of environmental psychology and technology.
Results and learnings
This project is still ongoing.